Virtual World Deck Breakdown

Cards Usage Statistic

Main Deck

Virtual World Hime - Nyannyan
Virtual World Hime - Nyannyan
Virtual World Hime - Nyannyan
WIND 3
Virtual World Hime - Nyannyan
  • ATK:

  • 1500

  • DEF:

  • 1500


If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.

Virtual World Kirin - Lili
Virtual World Kirin - Lili
Virtual World Kirin - Lili
EARTH 6
Virtual World Kirin - Lili
  • ATK:

  • 1800

  • DEF:

  • 600


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn.

Virtual World Xiezhi - Jiji
Virtual World Xiezhi - Jiji
Virtual World Xiezhi - Jiji
EARTH 3
Virtual World Xiezhi - Jiji
  • ATK:

  • 1000

  • DEF:

  • 1600


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Virtual World Mai-Hime - Lulu
Virtual World Mai-Hime - Lulu
Virtual World Mai-Hime - Lulu
WIND 3
Virtual World Mai-Hime - Lulu
  • ATK:

  • 1600

  • DEF:

  • 600


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn.

Virtual World Roshi - Laolao
Virtual World Roshi - Laolao
Virtual World Roshi - Laolao
WIND 6
Virtual World Roshi - Laolao
  • ATK:

  • 0

  • DEF:

  • 2400


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn.

Emergency Teleport
Emergency Teleport
Emergency Teleport
Spell Quick
Emergency Teleport

    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



    Tag(s):

    Virtual World City - Kauwloon
    Virtual World City - Kauwloon
    Virtual World City - Kauwloon
    Spell Normal
    Virtual World City - Kauwloon

      Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. ● 2+: All "Virtual World" monsters you control gain 200 ATK this turn. ● 3+: Send the top 3 cards of your Deck to the GY. ● 4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck. You can only activate 1 "Virtual World City - Kauwloon" per turn.

      Virtual World Gate - Qinglong
      Virtual World Gate - Qinglong
      Virtual World Gate - Qinglong
      Spell Continuous
      Virtual World Gate - Qinglong

        You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Qinglong" once per turn.

        Virtual World Gate - Chuche
        Virtual World Gate - Chuche
        Virtual World Gate - Chuche
        Trap Continuous
        Virtual World Gate - Chuche

          You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.

          Virtual World Gate - Xuanwu
          Virtual World Gate - Xuanwu
          Virtual World Gate - Xuanwu
          Trap Continuous
          Virtual World Gate - Xuanwu

            During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.

            Extra Deck

            Crystal Wing Synchro Dragon
            Crystal Wing Synchro Dragon
            Crystal Wing Synchro Dragon
            WIND 8
            Crystal Wing Synchro Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

            P.U.N.K. JAM Dragon Drive
            P.U.N.K. JAM Dragon Drive
            P.U.N.K. JAM Dragon Drive
            EARTH 8
            P.U.N.K. JAM Dragon Drive
            • ATK:

            • 2700

            • DEF:

            • 2400


            1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.

            Stardust Charge Warrior
            Stardust Charge Warrior
            Stardust Charge Warrior
            WIND 6
            Stardust Charge Warrior
            • ATK:

            • 2000

            • DEF:

            • 1300


            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

            Ultimaya Tzolkin
            Ultimaya Tzolkin
            Ultimaya Tzolkin
            DARK 0
            Ultimaya Tzolkin
            • ATK:

            • 0

            • DEF:

            • 0


            (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.

            Virtual World Beast - Jiujiu
            Virtual World Beast - Jiujiu
            Virtual World Beast - Jiujiu
            WIND 6
            Virtual World Beast - Jiujiu
            • ATK:

            • 2400

            • DEF:

            • 1700


            1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.

            Virtual World Kyubi - Shenshen
            Virtual World Kyubi - Shenshen
            Virtual World Kyubi - Shenshen
            WIND 9
            Virtual World Kyubi - Shenshen
            • ATK:

            • 2800

            • DEF:

            • 2400


            1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.

            Coral Dragon
            Coral Dragon
            Coral Dragon
            WATER 6
            Coral Dragon
            • ATK:

            • 2400

            • DEF:

            • 500


            1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

            Main: 52 Extra: 18

            3 cardDogoran, the Mad Flame Kaiju 3 cardDogoran, the Mad Flame Kaiju
            Dogoran, the Mad Flame Kaiju
            FIRE 8
            Dogoran, the Mad Flame Kaiju
            • ATK:

            • 3000

            • DEF:

            • 1200


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


            3 cardDroll & Lock Bird
            3 cardDroll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            2 cardVirtual World Hime - Nyannyan 2 cardVirtual World Hime - Nyannyan
            Virtual World Hime - Nyannyan
            WIND 3
            Virtual World Hime - Nyannyan
            • ATK:

            • 1500

            • DEF:

            • 1500


            If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.


            3 cardVirtual World Kirin - Lili 3 cardVirtual World Kirin - Lili
            Virtual World Kirin - Lili
            EARTH 6
            Virtual World Kirin - Lili
            • ATK:

            • 1800

            • DEF:

            • 600


            If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn.


            1 cardVirtual World Oto-Hime - Toutou 1 cardVirtual World Oto-Hime - Toutou
            Virtual World Oto-Hime - Toutou
            EARTH 6
            Virtual World Oto-Hime - Toutou
            • ATK:

            • 1200

            • DEF:

            • 1800


            If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.


            3 cardVirtual World Xiezhi - Jiji 3 cardVirtual World Xiezhi - Jiji
            Virtual World Xiezhi - Jiji
            EARTH 3
            Virtual World Xiezhi - Jiji
            • ATK:

            • 1000

            • DEF:

            • 1600


            If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn.


            3 cardGhost Mourner & Moonlit Chill 3 cardGhost Mourner & Moonlit Chill
            Ghost Mourner & Moonlit Chill
            WIND 3
            Ghost Mourner & Moonlit Chill
            • ATK:

            • 0

            • DEF:

            • 1800


            If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


            3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
            Ghost Ogre & Snow Rabbit
            LIGHT 3
            Ghost Ogre & Snow Rabbit
            • ATK:

            • 0

            • DEF:

            • 1800


            When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


            3 cardMind Procedure 3 cardMind Procedure
            Mind Procedure
            LIGHT 3
            Mind Procedure
            • ATK:

            • 1100

            • DEF:

            • 1100


            If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner. You can only use 1 of the following effects of "Mind Procedure" per turn, and only once that turn. If this card is Normal Summoned, or Special Summoned by a monster effect: You can pay 2000 LP; add 1 "Teleport" Normal or Quick-Play Spell from your Deck or GY to your hand. If this card is banished: You can pay 1000 LP; Special Summon it.


            3 cardSerene Psychic Girl 3 cardSerene Psychic Girl
            Serene Psychic Girl
            EARTH 2
            Serene Psychic Girl
            • ATK:

            • 500

            • DEF:

            • 300


            If this card is Normal or Special Summoned: You can banish 1 card from your hand, and if you do, Special Summon 1 Level 4 or lower Psychic monster from your Deck, except "Serene Psychic Girl", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can target face-up monsters on the field up to the number of Psychic monsters you control; increase their Levels by 1 until the end of this turn. You can only use each effect of "Serene Psychic Girl" once per turn.


            3 cardVirtual World Mai-Hime - Lulu 3 cardVirtual World Mai-Hime - Lulu
            Virtual World Mai-Hime - Lulu
            WIND 3
            Virtual World Mai-Hime - Lulu
            • ATK:

            • 1600

            • DEF:

            • 600


            If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn.


            3 cardVirtual World Roshi - Laolao 3 cardVirtual World Roshi - Laolao
            Virtual World Roshi - Laolao
            WIND 6
            Virtual World Roshi - Laolao
            • ATK:

            • 0

            • DEF:

            • 2400


            If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn.


            1 cardEmergency Teleport
            1 cardEmergency Teleport
            Emergency Teleport
            Spell Quick
            Emergency Teleport

              Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




              Tag(s):

              3 cardHey, Trunade!
              3 cardHey, Trunade!
              Hey, Trunade!
              Spell Normal
              Hey, Trunade!

                Return all Set Spells and Traps on the field to the hand.


                1 cardTeleport Fusion 1 cardTeleport Fusion
                Teleport Fusion
                Spell Quick
                Teleport Fusion

                  During the Main Phase: Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, by banishing Psychic monsters from your field or GY as material. If a face-up Psychic monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can banish this card from your GY, then target 1 of your banished Psychic monsters; Special Summon it. You can only use each effect of "Teleport Fusion" once per turn.


                  3 cardTwin Twisters 3 cardTwin Twisters
                  Twin Twisters
                  Spell Quick
                  Twin Twisters

                    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                    3 cardUltimate Slayer 3 cardUltimate Slayer
                    Ultimate Slayer
                    Spell Normal
                    Ultimate Slayer

                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                      3 cardVirtual World City - Kauwloon 3 cardVirtual World City - Kauwloon
                      Virtual World City - Kauwloon
                      Spell Normal
                      Virtual World City - Kauwloon

                        Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. ● 2+: All "Virtual World" monsters you control gain 200 ATK this turn. ● 3+: Send the top 3 cards of your Deck to the GY. ● 4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck. You can only activate 1 "Virtual World City - Kauwloon" per turn.


                        2 cardVirtual World Gate - Qinglong 2 cardVirtual World Gate - Qinglong
                        Virtual World Gate - Qinglong
                        Spell Continuous
                        Virtual World Gate - Qinglong

                          You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Qinglong" once per turn.


                          2 cardVirtual World Gate - Chuche 2 cardVirtual World Gate - Chuche
                          Virtual World Gate - Chuche
                          Trap Continuous
                          Virtual World Gate - Chuche

                            You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.


                            1 cardVirtual World Gate - Xuanwu 1 cardVirtual World Gate - Xuanwu
                            Virtual World Gate - Xuanwu
                            Trap Continuous
                            Virtual World Gate - Xuanwu

                              During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.


                              1 cardAbsolute Axon Kicker 1 cardAbsolute Axon Kicker
                              Absolute Axon Kicker
                              LIGHT 11
                              Absolute Axon Kicker
                              • ATK:

                              • 3400

                              • DEF:

                              • 2200


                              1 Psychic Synchro Monster + 1 Synchro Monster Must first be Fusion Summoned. Cannot be destroyed by card effects. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). You can only use this effect of "Absolute Axon Kicker" once per turn.


                              1 cardAxon Kicker Oracle 1 cardAxon Kicker Oracle
                              Axon Kicker Oracle
                              EARTH 10
                              Axon Kicker Oracle
                              • ATK:

                              • 2900

                              • DEF:

                              • 1000


                              1 Psychic monster + 1 Synchro, Xyz, or Link Monster After this card is Fusion Summoned, it gains 1000 ATK for each Synchro, Xyz, and Link Monster used as its material, until the end of the next turn. You can only use each of the following effects of "Axon Kicker Oracle" once per turn. When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, banish that monster(s). If this Fusion Summoned card is sent to the GY: You can banish 1 "Teleport" Normal or Quick-Play Spell from your GY; Special Summon this card.


                              1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                              Garura, Wings of Resonant Life
                              DARK 6
                              Garura, Wings of Resonant Life
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                              1 cardP.U.N.K. JAM Dragon Drive 1 cardP.U.N.K. JAM Dragon Drive
                              P.U.N.K. JAM Dragon Drive
                              EARTH 8
                              P.U.N.K. JAM Dragon Drive
                              • ATK:

                              • 2700

                              • DEF:

                              • 2400


                              1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                              1 cardPsychic Blaster Mk-II 1 cardPsychic Blaster Mk-II
                              Psychic Blaster Mk-II
                              EARTH 9
                              Psychic Blaster Mk-II
                              • ATK:

                              • 3200

                              • DEF:

                              • 2700


                              1 Psychic Tuner + 1+ non-Tuner Psychic monsters You can target 1 banished monster; Special Summon it to your field. During the Main Phase (Quick Effect): You can banish 1 monster from your GY, then target 1 other face-up monster on the field; banish it, then gain LP equal to that banished monster's original ATK. You can only use 1 "Psychic Blaster Mk-II" effect per turn, and only once that turn.


                              1 cardRavenous Crocodragon Archethys 1 cardRavenous Crocodragon Archethys
                              Ravenous Crocodragon Archethys
                              WATER 9
                              Ravenous Crocodragon Archethys
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                              1 cardSerene Psychic Sorceress 1 cardSerene Psychic Sorceress
                              Serene Psychic Sorceress
                              EARTH 6
                              Serene Psychic Sorceress
                              • ATK:

                              • 2400

                              • DEF:

                              • 2200


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can pay 1000 LP; Set 1 "Teleport" Normal or Quick-Play Spell from your Deck, GY, or banishment. If this Synchro Summoned card is sent to the GY: You can target 1 card your opponent controls, or target 2 if you control a Psychic monster (Fusion or Synchro); return that card(s) to the hand. You can only use each effect of "Serene Psychic Sorceress" once per turn.


                              1 cardStardust Charge Warrior 1 cardStardust Charge Warrior
                              Stardust Charge Warrior
                              WIND 6
                              Stardust Charge Warrior
                              • ATK:

                              • 2000

                              • DEF:

                              • 1300


                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                              1 cardVirtual World Beast - Jiujiu 1 cardVirtual World Beast - Jiujiu
                              Virtual World Beast - Jiujiu
                              WIND 6
                              Virtual World Beast - Jiujiu
                              • ATK:

                              • 2400

                              • DEF:

                              • 1700


                              1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.


                              1 cardVirtual World Kyubi - Shenshen 1 cardVirtual World Kyubi - Shenshen
                              Virtual World Kyubi - Shenshen
                              WIND 9
                              Virtual World Kyubi - Shenshen
                              • ATK:

                              • 2800

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                              1 cardCoral Dragon 1 cardCoral Dragon
                              Coral Dragon
                              WATER 6
                              Coral Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                              1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                              Golden Cloud Beast - Malong
                              LIGHT 6
                              Golden Cloud Beast - Malong
                              • ATK:

                              • 2200

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                              1 cardSilent Psychic Magician 1 cardSilent Psychic Magician
                              Silent Psychic Magician
                              EARTH 5
                              Silent Psychic Magician
                              • ATK:

                              • 2400

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 Level 4 or lower Psychic monster in your GY or banishment; Special Summon it, then you can increase its Level by 1, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can only use this effect of "Silent Psychic Magician" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.


                              1 cardMereologic Aggregator 1 cardMereologic Aggregator
                              Mereologic Aggregator
                              DARK
                              Mereologic Aggregator
                              • ATK:

                              • 2600

                              • DEF:

                              • 3000


                              2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                              1 cardP.U.N.K. JAM FEVER! 1 cardP.U.N.K. JAM FEVER!
                              P.U.N.K. JAM FEVER!
                              LIGHT
                              P.U.N.K. JAM FEVER!
                              • ATK:

                              • 2800

                              • DEF:

                              • 600


                              2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.


                              1 cardSacred Tree Beast, Hyperyton 1 cardSacred Tree Beast, Hyperyton
                              Sacred Tree Beast, Hyperyton
                              EARTH
                              Sacred Tree Beast, Hyperyton
                              • ATK:

                              • 2600

                              • DEF:

                              • 1900


                              2 Level 9 monsters During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. During your opponent's turn, when a card or effect is activated (Quick Effect): You can detach 1 material of the same type (Monster, Spell, or Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Sacred Tree Beast, Hyperyton" once per turn.


                              1 cardTotem Bird 1 cardTotem Bird
                              Totem Bird
                              WIND
                              Totem Bird
                              • ATK:

                              • 1900

                              • DEF:

                              • 1400


                              2 Level 3 WIND monsters During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.


                              1 cardWollow, Founder of the Drudge Dragons 1 cardWollow, Founder of the Drudge Dragons
                              Wollow, Founder of the Drudge Dragons
                              DARK
                              Wollow, Founder of the Drudge Dragons
                              • ATK:

                              • 2400

                              • DEF:

                              • 1300


                              2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.


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